

Dead by Daylight
3D Environment Artist - Modeler
Dead by Daylight is a well known title fully made by Behaviour. This online game is played in two different styles: survivor or killer.
I joined Dead by Daylight's team after Deathgarden to create and update assets to improve the game's visuals to a more current gen quality.
Not all of the work done has been released in the game yet, so I can only show a fraction of what I've done so far.
Im also showcasing less organic assets to show what else Im able to do as an artist.
My tasks were to:
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Create new assets following the updated pipeline for the game
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Update existing assets for a more current gen visual.
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Follow optimisation constraints for multiple platform releases
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Update gameplay elements while preserving density and dimentions
Software used:








Peices modeled in high/low resolution using triple edging. Once baked and textured, I assembled the whole pannel.

All details modeled and baked on a much lower resolution model. Occlusion, roughness and metal maps combined on RGB channels in engine, seperated for the purpose of this portfolio

Modeled baked using triple edging as well. Finished in substance painter.

3 seperate assets combined in one texture. Modeled in maya, baked and finished in painter.

Two assets for 2 different maps. Modeled and baked as well. Fully textured in Substance Painter.

Another asset baked and finished in Painter. Going for a leathery feel on this one.

A more organic model to showcase.

Two of the barrels I made for a recent map.

A small simple prop modeled and then baked/textured in painter. All on the same texture

One of the many elements of vegetation I did for the project. Im showcasing this one because it one of the most detailed trees I have done so far. Made using SpeedTree, then Zbrush, optimized and unwrapped in maya and finished in Painter.

