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Deathgarden: Bloodharvest

3D Environment Artist - Modeler
Deathgarden is an online game in which one Hunter and 5 Scavengers battle in a procedural arena to assert dominance. The goal for this project was to create and populate assets that would fit a map's theme and sometimes help Scavengers navigate the environment to better survive.
My tasks were to:
  • Early in the project, I had to improve what had been done for the early access release of the game
  • Create organic assets to fit the theme of the "garden"
  • Create gameplay elements to hide or protect Scavengers 
  • Optimize and gage the density of foliage in the map to follow performance constraints
Software used: 
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