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Far Cry Primal
Modeler
This is my first AAA title as a modeler. Most of my projects before this one were architectural, so my goal here was to adapt by making organic assets.
My tasks were to:
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Model the object based on the placeholder and concept or references given.
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Map texture(s) on the assets based on the given ones in the project library.
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Optimize it according to the technical constraints.
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Create collisions, ballistics and occlusion meshes for the engine integration.
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Fix bugs on various objects afterwards.
Software Used:


Frozen Waterfall - Night

Frozen Waterfall - Day

Hanging Ears - Shaman

Hurk Hut Door

Vines

Mesopotamian Tribe Props

Stumps

Climbable
Gameplay Object

Totem Tree

Ice Stalactites

Ceremonial Bowl

Hay Stacks

Power Pottery

Small props



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