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Far Cry Primal
Modeler
This is my first AAA title as a modeler. Most of my projects before this one were architectural, so my goal here was to adapt by making organic assets.
My tasks were to:
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Model the object based on the placeholder and concept or references given.
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Map texture(s) on the assets based on the given ones in the project library.
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Optimize it according to the technical constraints.
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Create collisions, ballistics and occlusion meshes for the engine integration.
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Fix bugs on various objects afterwards.
Software Used:
Frozen Waterfall - Night
Frozen Waterfall - Day
Hanging Ears - Shaman
Hurk Hut Door
Vines
Mesopotamian Tribe Props
Stumps
Climbable
Gameplay Object
Totem Tree
Ice Stalactites
Ceremonial Bowl
Hay Stacks
Power Pottery
Small props
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