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Far Cry Primal

Modeler
 
This is my first AAA title as a modeler. Most of my projects before this one were architectural, so my goal here was to adapt by making organic assets.
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My tasks were to:
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  • Model the object based on the placeholder and concept or references given.
  • Map texture(s) on the assets based on the given ones in the project library.
  • Optimize it according to the technical constraints.
  • Create collisions, ballistics and occlusion meshes for the engine integration.
  • Fix bugs on various objects afterwards.
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Software Used:
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