

Zafari
3D Environment Artist - Modeler
Zafari is a television serie of 52 episodes.
It's also the first television show made entirely using the Unreal 4 engine.
My tasks were to:
-
Create, extend or improve environments based on needs for the episodes.
-
Model and texture assets or props when necessary.
-
Optimize assets and props to improve real-time performance.
-
Fix bugs on various objects and materials.
Software used:


Responsable for the overall composition of the landscape shots

The iconic location of Zafari

A special spot in the main location of the show

A quiet mossy zone for characters to relax at.

Other view of this location

A vine cage in a section of the jungle

Outside view of the cage.

One of the common meeting place for the characters

A section of the river

The main character's house.

The interior of Zoomba's house

A blue, sparkly cave. My job in this one was to re-work the bottom part of the cave. Add fungus, moss and improve the ground visually.

A small narrow path leading to a Tree Bridge.

Just some paths for standard scenes



A chunk of cliff meant to fit on multiple angles while allowing the characters to walk on them. Made with Maya, Zbrush and baked in Substance Painter.

Another chunk of cliff meant to blend and add less square shapes to the cliff Made with Maya, Zbrush and baked in Substance Painter.

3rd and final module for characters to walk on to. Made with Maya, Zbrush and baked in Substance Painter.

A quick rundown of how I made the moss stand out. Made with Maya and Substance Designer.

Made with Maya, Zbrush and Substance Painter

A tree made using SpeedTree for the base, Zbrush for the shapes, Maya for the final touches and Substance Designer for the materials.

One of the trees I made using SpeedTree and Substance Designer.

Vine modules made with SpeedTree and Substance Designer

Lilypad made in Maya and Photoshop.





