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Dead by Daylight

3D Environment Artist - Modeler

My mandate on Dead by Daylight was to update the assets of various maps to upgrade the visuals of the game to current gen standards at the time. 
Most of the assets were modeled from scratch and fully textured in substance painter. I also re-made some of their organics using speedtree.  
My tasks were to:
  • Create new assets following the updated pipeline for the game 
  • Update existing assets for a more current gen visual.
  • Follow optimisation constraints for multiple platform releases
  • Update gameplay elements while preserving density and dimentions
Software used: 
Behaviour_Interactive_logo.svg.png
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