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Unknown 9 

Level Artist - Modeler
 
During my time at Reflector, I got to the work on the vertical slice of the game and one of the early levels. I was responsible for the entire cave level shown below based on the level design blocking I was given. Some of the assets and gameplay elements were made by me as well
Following the vertical slice, I moved on from an organic level to an urban level. I made my first modular building kit and built out all of the level while collaborating with my level designer through each section of the level.
My tasks were to:
  • Layout from L0 to L3 while collaborating closely with level design and other departments. 
  • Use layout tools such as Unreal's blueprint, landscape and foliage tools.
  • Create assets as needed (modular, gameplay and set dressing) following the production's guidelines
  • Work closely with the technical artists to test tools such as blueprints to keep certain pipelines optimal and document it to help other artists
  • Work with the cinematics/mocap department for scripted moments in my map.
Software used: 
6aaf6658-752c-4092-b761-382d1b7bf32c-15475875254792.png
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